![]() ![]() ![]() Eschewing the unforgiving physics and powerslide-based handling of "modern" racing games, Daytona has always had its own unique vision of racing. Although cars may disappear and reappear from time to time, it's still amazingly fun to plow through Three Seven Speedway or Dinosaur Canyon at speeds nearing 200mph.Įven if you don't have Internet access, Daytona USA is still a highly enjoyable game. While the game operates sufficiently over the 56k modem, the lack of support for Sega's new broadband adapter is disappointing and confusing. Surprisingly, while there are some instances of teleporting vehicles due to latency issues, the overall flow of multiplayer matches is just like that of the game's non-network modes. Using the Dreamcast's built-in 56k modem, you too can challenge any number of strangers to four-person races on any of the game's nine tracks. Of paramount importance for this latest Daytona release is the network mode. Other variables, such as lap quantity, tire type, number of opponents, transmission type, and body color, are also available for adjustment. Six more vehicles may be unlocked through completion of the game's championship circuits. Initially, there are four cars to choose from, including the original Hornet, each with its own unique handling characteristics. Additionally, whether you're racing in single-race or championship-circuit modes, each course can be raced normally, reversed, mirrored, or in combined mirrored/reverse fashion. The inclusion of these new courses isn't just cosmetic either, as each brings its own practical enhancement to the table, such as sharp turns, steep hills, or jutting obstacles. ![]() There are nine tracks available, including all six of those from the two Saturn releases, as well as three new courses: Circuit Pixie, Rin Rin Rink, and Mermaid Lake. Its latest iteration, the Dreamcast version of Daytona USA, continues the trend.Īlthough it bears the original's name, the Dreamcast version of Daytona USA actually offers a lot more in the way of features than any previous incarnation of the game. With each subsequent release, Sega has been improving the game's presentation and tweaking its gameplay to appeal to even wider audiences. A Saturn port continued the frenzy, as did two sequels: Daytona USA 2 in the arcade and Daytona USA: Championship Circuit Edition for the Saturn. The arcade game's bouncy crashes, forgiving gameplay, and eight-player link competitions earned it a devout following. For a great many people, Sega's Daytona USA is the best racing game ever created. ![]()
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